AI Insights · Timothy · October 2022
Performance of Top 5 Voxel Games in Denmark - Q3 2022
Discover the performance metrics of the top 5 voxel games in Denmark for Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top voxel games in Denmark demonstrated varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Minecraft Trial from Mojang saw its weekly revenue peak at around $15.3K at the end of July, while it experienced a declining trend towards the end of September, reaching approximately $10.8K. Weekly downloads for the game started strong at 752 in late June but gradually declined to 576 by the end of September. Despite the drop in downloads, the game maintained a consistent active user base, fluctuating between 82K and 84K throughout the quarter.
Crossy Road by HIPSTER WHALE had modest revenue, peaking at $37 in late July. Weekly downloads showed a slight decline from 779 in late June to 553 by the end of September. The app's active user count remained relatively stable, hovering around 5K throughout the quarter.
Craft School: Monster Class, published by AppVillage Global, had a strong start with 2.2K downloads in mid-July but saw a significant drop to 118 downloads by the end of September. Active users followed a similar trend, starting at 2.1K and decreasing to 537 by the end of the quarter. The game did not generate any significant revenue during this period.
Block Craft 3D: Building Game from Wildlife Studios had steady revenue, peaking at $152 in mid-July. Weekly downloads were relatively stable, starting at 579 in late June and ending at 521 by the end of September. Active users saw minor fluctuations, maintaining around 5.1K to 6.4K throughout the quarter.
School Party Craft from Candy Room Games & RabbitCo showed a significant increase in downloads, from 14 in late June to 546 by the end of September. Active users saw a similar upward trend, growing from 33 in late June to 1.4K by the end of the quarter. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.